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Gamification in the Classroom: Learning through Play

Gamification in the Classroom: Learning through Play

According to the 2021-22 Speak Up Research Project, 50% of students say they are not engaged in what they are learning in school most of the time. Above all else, teachers believe that students lack intrinsic motivation [2023 Gradient Learning Poll].

While traditional methods may rely on the students’ intrinsic motivation to read or concentrate, gamification elements provide external motivations such as competition and rewards, and foster intrinsic motivation through a sense of continuous achievement.

Multiplayer elements, shared challenges and healthy competition make for a more collaborative learning environment.

Students’ individual journeys through gamified elements are unique and create an emotional investment, compared with traditional ‘one size fits all’ teaching methods.

Traditionally periodic and separated from the main experience, assessment can instead be integrated into the learning journey continuously and activities provide on-the-spot feedback.

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